xLuevan's Second Darkness

What has come before pt.1
A summary of events from book 1

The story begins in a city of Riddleport. Gargus, Krolgar, and Etna, each for their own reasons, attended an evening at the Gold Goblin. The gaming hall, owned and operated by Saul Vancaskerkin (Deceased), was hosting an event named “Cheat the Devil and win his gold!” when it came under attack by a group of thugs. Though the PC’s fail to thwart the robbery, they are able to track down the thieves and end them. On their return they are offered employment and interest in the gaming hall.

As the PC’s worked to maintain the struggling gambling hall, Riddleport was also undergoing a bizarre phenomenon dubbed The Blot, however the PC’s took little interest in the event as they were swept up in the murder of Larur Feldin, underhanded crime, treachery and betrayal. The PC’s learned about various crime lords in the city including Avery Slyeg and Clegg Zincher, as well as the shady Ziozef Zizzouzzozethothz. The party also meet the cyphermage apprentice Samaritha Beldusk and the wizardess Indira. As things started to improve for the PC’s and the Gold Goblin, Saul began to grow weary of them. He hatched a plan to be rid of the group once and for all by sending them into an ambush at the boneyard, however they were rescued by an elf ranger named Kwava. Kwava revealed to the PC’s that he was an agent of the Shin’Rakorath and was sent to investigate Saul.

Armed with the knowledge of their betrayal by Saul, the PC’s decided to have a final showdown with their former employer. First they delivered a message to rival crimelords in an effort to enlist their aid against a common foe, however Avery Slyeg and Clegg Zincher were more than happy to simply let the chips fall as they would, and maybe come pick up the pieces if it seemed worthwhile. However the PC’s were able to enlist the aid of Ziozef and his right hand Hendricks. In the meantime, Saul had not simply assumed his ambush had been successful. He barricaded himself in the Gold Goblin and prepared for war.

While Ziozef and his man handled sentries and snipers, the remaining PC’s stormed the interior of the gambling hall. Unaware of their boss’s betrayal, the guards attempted to fend of the reportedly turncoat PC’s. Some were slain and some were spared but in the end they were able to buy Saul enough time to slip through a trap door in the basement arena. After the battle the PC’s decided to rest up before giving chase and after explaining the situation allowed any remaining employee’s to choose to stay or go.

After a brief respite, the PC’s made their way through the trap door. Below the Gold Goblin they discovered a system of long forgotten smugglers tunnels. Below the earth, the PC’s encountered troglodytes, pirate ghosts, swamp barracuda, and aquatic gricks. At the gricks the PC’s found the remains of Saul, only recognizable by the false key-hook hand that had previously adorned his arm. Further into the tunnels, past some bizarre fungi the party stumbled upon two dretches that began to howl and gibber in alarm before attacking. Just as the PC’s could finish off the fiends, the tunnels went magically dark. After some blind stumbling the PC’s managed to find a ladder out of the tunnels. Back outside the party saw an Unknown Dark Elf making her way up the Cyphergate. The Unknown Dark Elf leaped off the Cyphergate and feather fell onto the deck of a passing ship below.

Not sure what to make of what just happened; the PC’s went back into the tunnels to retrieve a rather large coffer they had found. After concocting elaborate plans on how to get the trunk over the Cyphergate the group was ready to call it a day, when disaster struck. In the dwindling light of the evening a huge fireball streaked through the western sky before striking some unknown target. For a few moments after all was calm, but then the ground begun to shake as a huge wave came racing toward the pier. The wave crushed the docks, and surges inland to the wharf before subsiding. The PC’s were quick to provide assistance to victims of the wave before calling an end to an exhausting day.

What has come before pt. 2
A summary of events from book 2

Upon their return to the Gold Goblin, the PC’s found a surprising level of activity within. Under the PC’s noses, Ziozef had acquired the deed and rights to the Gold Goblin. He had wasted no time in organizing a repair and remodel effort that was sorely needed after the PC’s raid from the previous night. Despite becoming the new owner however, the PC’s still maintained their shares in the establishment, effectively placing them in the same position they were in with Saul. The PC’s head to their quarters for a well-earned respite.

About two weeks later, the PC’s are contacted by Kwava. He had reported the PC’s adventures to his superiors in the Shin’Rakorath and they believe the dark elves are responsible for the meteor strike on Devil’s Elbow. They have requested that the PC’s head to the island to investigate and have already charters passage for them. Adventure and curiosity, as well as the possibility of rare metals, drive the PC’s to agree to the proposal.

The PC’s headed down to the docks, which were still being repaired from the recent tsunami, to have dinner with the captain of the vessel they would be sailing on. There they found The Flying Cloud and her captain, Captain Josper Creesy. The Captain entertained the PC’s, telling them tales of his speed sailing achievements and told them the History of Devil’s Elbow. Partway through the dinner, the PC’s began to hear unusual noises above deck. The Captain went to investigate and began to call out, “Fire on deck! Fire on deck!”. As the PC’s emerged they discovered the sails and rigging of the ship were set ablaze and some suspicious figures were taking their leave. The PC’s and Creesy’s crew were able to subdue the saboteurs and save the ship with minimal damage. Interogating the men only revealed that they were simple vandals, but the PC’s suspected more. However, repairs minimal the group was able to set out with little delay the next day.

As the group, comprised of Gargus, Krolgar, Etna, and Indira, made they way to the island, the Captain began to lose his bravado concerning the rumors surrounding the island. The PC’s agreed to dock and let the ship sail back out to sea. The ship would come back to pick them up when they saw a flare, or would come in two weeks if no flare was seen. However, when the shipped docked and the PC’s departed they ran across a group of tattered dwarves and men. The 5 members were all that remained of the expedition team sent by the steamforges, and were led by Gravin Goldhammer. The dwarf explained to the group that his group had arrived just a few days ago and were besieged by beasts they couldn’t identify. Members of his group who had been wounded later perished and began to attack them as some sort of long tongued undead. He and his group had run into the cyphermages up in Witchlight but otherwise knew of no one else on the island. The Captain was all too happy to ferry the men back to Riddleport but agreed to be back where he could see the flare by the next day, and with that The Flying Cloud departed.

The PC’s made their way up the mountain to Witchlight. When they arrived they found an abandoned village with no one living in sight. As they headed further into the village they were accosted by the strange undead Gravin had spoken of. The undead had no jaws and lashed out with terrible whip like tongues. After laying the dead to rest once more, the PC’s found the door to the lighthouse was manned. The Cyphermages had held up in the lighthouse for protection but were no better off than Gravin and his men had been. Their leader had perished to the strange beasts and now only a small group of them remained led by Samaritha Beldusk. The cyphermage was elated to see her old friends again, but had to report that Indira’s parents had perished.

As Samaritha revealed the facts of the last few days, a cry came out that that lighthouse was under attack again. Samaritha headed downstairs to double check the defenses when clawing sounds began to rise out from outside. Taking a peak out the windows, the PC’s saw unusual beasts clawing their way up the lighthouse walls. The beasts made no noise, and were sleek and catlike. The beasts were climbing on to the tower in huge numbers, and soon were breaking through windows and assaulting the occupants inside. The PC’s prepared to fight for their lives, when suddenly the earth began to shake and the ground collapsed from under the tower. The ground had been damaged by the meteor impact and the extra weight of the beasts was finally enough to send it to brine below. The tower plunged over the cliff, taking the PC’s, cyphermages, and alien beasts with it. After a terrifying 100ft fall down to the shore, the PC’s somehow emerged from the lighthouse safe but battered with an unconscious Samaritha. All around them, the alien beasts were flailing in pain as the seawater seemed to be dissolving them, until the last of them perished.

With regrets of the fallen cyphermages, the PC’s are now tasked with getting back up on the island and continuing their investigation.


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